How do you play the game UNO? :
Read Detail Answer On How do you play the game UNO?
While opinions of the game can vary quite a bit , it is undeniable that UNO has been a really popular card game ever since it was first released . This has lead to quite a few spinoff games many of which we have taken a look at in the past. The latest UNO game is UNO All Wild!. When I first heard of UNO All Wild! I kind of assumed it was a joke as the idea ofan UNO game where all of the cards are wild kind of ruins the general premise of UNO as any card could be played at any time. Despite this I was kind of intrigued because I was curious about how you could design an UNO game where all of the cards were wild. UNO All Wild! is an interesting twist on the UNO formula that creates a unique experience that can be fun while also creating its own problems.
How to Play UNO All Wild!
- Choose a dealer who willshuffle all of the cards.
- Deal seven cards to each player.
- The rest of the cards form the draw pile. Turn the top card from the draw pile over to form the discard pile. You will ignore the special action of the card that starts the discard pile.
- The player to the left of the dealer will start the game. Play will proceed clockwise.
Playing the Game
The game’s turns are all simple to understand. You will pick a card from your hand to play, and you will then perform the special action indicated by the card you played.
A player must say UNO if, after playing a card, they still have one card in their hand. The player with one card must draw two cards from the draw pile if another player beats them to saying UNO.
If you are worried that the next player is going to go out, you can choose to draw a card insteadof playing a card. You can then either play the card you just drew or you can end your turn.
Wild – Like normal UNO this card can be played at any time. By playing the Wild you can technically change the color, but since all ofthe cards are wild, the Wild card doesn’t really have any special ability in the game.
Wild Reverse – After the card is played, the direction of play will be reversed. For example if play was moving clockwise, it will now movecounterclockwise.
Wild Skip – The next player in turn order will lose their turn.
Wild Skip Two – The next two players in turn order will lose their turns.
Wild Draw Two – The next player in turn order will have to draw two cards from the draw pile. They will also lose their next turn.
Wild Draw Four – The next player in turn order will have to draw four cards from the draw pile. They will also lose their next turn.
Wild Targeted Draw Two – The player who plays the card will get to choose another player who will draw two cards from the draw pile. The chosen player will not lose their next turn.
Wild Forced Swap – When a Wild Forced Swap is played the player who plays it MUST swap their hand with another player of their choice. If either player now only has one card in their hand, they must say UNO in order to avoid thepenalty.
End of Game
When a player plays the final card from their hand, the game is over. The match has been won by this player.
Otherwise you could choose to play multiple hands. When the game ends the player that has won the hand will receive 20 points for each Wild left in the other players’ hands. They will receive 50 points for any other card in the other players’ hands. The first player to score 500 points wins the game.
My Thoughts on UNO All Wild!
Theidea of UNO All Wild! on the surface doesnt make a whole lot of sense UNO is basically built around players playing cards that either match the color or number of the last played card By making every single card a wild this is gone since every card is wild so you can play any card from your hand at any time In a way UNO All Wild! kind of feels like a parody of UNO where it was built off of someone joking about what an UNO game would play like if all of the cards were wild Colors and numbersno longer matter as all of the cards are now special In fact simple wild cards have become the most basic card in the entire game
Because of all of the cards being wild, the gameplay actually differs quite a bit from your traditional UNO game Instead of trying to find cards in your hand that you can play, the ultimate goal of UNO All Wild! is to prevent the other players from going out long enough that you can get rid of all of your cards first You need to keep track of how many cardsthe other players still have left in their hands, and when a player gets close to going out you need to either get them to lose their turn or have to draw more cards
There are some similarities between UNO All Wild! and other UNO games. Many of the special abilities are carried over from previous games in the series. The skip, reverse, draw two, and draw four card options are still available in the game. The gameplay, however, feels quite different despite sharing a lot of the same cards. You don’t have to be concerned about holding a card that you can play in your hand or preventing another player from doing the same. Due to the fact that any card may be played at any time, the gameplay is more about figuring out how to use the special cards you have in your hand to reduce the number of cards you have in your hand while preventing your opponents from doing the same.
A few new cards have been added to the game. The Skip Two card does nothing unique; it simply skips two players as opposed to one. Being forced to swap hands with another player makes the Forced Swapcard interesting. It can either be very beneficial or detrimental, which makes this interesting. You can use it to significantly reduce the number of cards in your hand, or you could end up with more cards than you started with. As a result, playing the card at the appropriate moment is crucial. The Targeted Draw Two is my favorite of the new cards because I believe UNO has been in need of it for a while. For far too long, UNO has prohibited players from aiming at anyone besides those on either side of them. With the help of this card, you can now choose a specific player to give cards to as they prepare to leave the game. I sincerely hope that this card appears in future editions of UNO.
The gameplay of UNO All Wild! differs greatly from regular UNO, but there are also many similarities. Nobody will view UNO All Wild! as being particularly deep, just like its predecessor. The game requires some strategy because you must determine when it is best to use your special cards in order to keep another player from being eliminated. The game’s strategy, however, is pretty clear: whenever a player is about to leave the game, you should try to play a card that will either make them draw cards or end their turn. In the early stages of the game, players will essentially get rid of their uninteresting Wild cards and start using their special cards to deny the other players the chance to win.
UNO All Wild! won’t be mistaken for a deep game, but that doesn’t mean it’s trying to be. The game’s creator was aware that it needed to be a quick and easy card game. In this regard, it largely succeeds. The game allows you to have just enough control over your destiny without making you spend a lot of time deliberating your options. Until someone can discard their last card, players essentially just take turns playing a card from their hand. It can be enjoyable to play a straightforward card game occasionally where you don’t really have to spend much time trying to decide what to do, even though I kind of wish there was more to the game.
It is kind of hard to judge what people will think of the game The game shares things in common with the original UNO, but it also plays quite a bit different I could see some people preferring it over the original, and others thinking it is worse I ultimately thought it was a decent game that I had fun playing I personally prefer theoriginal game more though for a number of reasons which I will get to shortly It is still a decent game that I think some people may really enjoy
The fact that the game felt as though every single game played the same way all the time was probably my biggest complaint. Every player would discard their Wild cards at the start of every hand because they serve no purpose in the game. When only one player was left who was able to discard their final card, players would begin to unleash their special cards. It started to feel a little monotonous after a while, despite being somewhat enjoyable. Simply put, the game seems to be missing something. Although it is fun to use all of the special cards in the hopes that things will ultimately work out in your favor, the game itself felt rather superficial.
This is coupled with the game’s continued reliance on a significant amount of luck. Although I have no idea how it stacks up against the original game, I wouldn’t say that either the better or worse aspects stand out. Your success will be significantly influenced by the cards you are dealt. Although poor card play could have an effect, it is typically fairly clear which card you should play on any given turn. You can occasionally hit a player who is not directly next to you, but you can only really affect the players on either side of you most of the time, so your influence on the game is limited. So, a fair amount of chance determines who wins the game in the end.
The length of the game really depends on the player. I could see some games finishing very quickly while others taking a long time. Instead of awarding points for the cards that remain in players’ hands, the main rules of UNO are that you only play one game. Actually, this is how the game scores differently. What cards each player holds in their hands ultimately determines how long the game will last. The majority of the time, you will have enough special cards in your hand to fend off rival players for a while. The players’ supply of advantageous cards will eventually run out, though. It is also very challenging to stop two players sitting next to one another from winning if they only have one card between them. In general, I would say that hands are about the right length because you can complete them in a few minutes without having them drag on for too long.
Finally the components for UNO All Wild! are basically exactly what you would expect if you have played any recently produced UNO games. The game has 112 cards which are plenty. I don’tknow if we ever really got close to running out of cards where we had to reshuffle. Even if you have to reshuffle, since all of the cards are wild you don’t really get clusters of the same cards together so you don’t have to shuffle nearly as often. I do think the card distribution could have been better though as there are too many normal Wild cards and not enough of some of the special cards. As for the card quality it is the same as pretty much every other UNO game.
ShouldYou Buy UNO All Wild!?
I’ll admit that when I first heard about UNO All Wild!, I wasn’t expecting it because the game’s premise is altered almost entirely by the idea behind it. The game is more about trying to keep the other players from going out before you can discard the cards from your own hand rather than trying to match colors or numbers to be able to play cards on your turn. In a sense, I enjoyed the game because it offers a unique twist on the original. It succeeds in being one of those card games where you don’t have to give your actions a lot of thought because it is quite simple to play. However, the game just seems to be lacking something. It is overly dependent on chance, and too many games have the same general feel to them. I can see how some people will prefer it to the original game while others won’t really like it.
Therefore, it is challenging to give UNO All Wild! a firm endorsement. It won’t be for you if you’ve never been a big fan of UNO or don’t think the all-wild gimmick sounds all that interesting. But I do think it might be worth looking into if you generally enjoy UNO and are intrigued by the new twist on the game.
Online retailers Amazon and eBay both sell UNO All Wild. Geeky Hobbies is supported by any purchases made via these links, including those for other goods. I appreciate your assistance.
How many cards do u start with in UNO? : Each player receives seven cards. Create a DRAW pile by laying the remaining cards face-down. To start a DISCARD pile, flip over the top card of the DRAW pile. Return the top card to the deck and choose a new card if it is a Wild or Wild Draw 4.
Read Detail Answer On How many cards do u start with in UNO?
- 112 cards as follows:
- 19 Blue cards – 0 to 9
- 19 Green cards – 0 to 9
- 19 Red cards – 0 to 9
- 19 Yellow cards – 0 to 9
- 8 Skip cards – 2 each in Blue, Green, Red and Yellow
- 8 Reverse cards – 2 each inBlue, Green, Red and Yellow
- 8 Draw 2 cards – 2 each in Blue, Green, Red and Yellow
- 4 Wild cards
- 4 Wild Draw 4 cards
- 4 Blank Cards
Object of the Game
The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. The first player to score 500 points wins the game.
Place the remaining cards facedown to form a draw pile. Turn over the top card of the draw pile to begin a discard pile. If the top card is a Wild or Wild Draw 4, return it to the deck and pick another card. For all other cards, see directions that follow.
When you play this card, the person who goes next in the game must draw two cards and forego their turn.
If this card is turned up at the beginning of play, the first player must draw two cards This card may only be played on a matching color or on another Draw 2 card
This card reverses direction of play. Play to the left now passes to the right, and viceversa.
If this card is revealed at the start of the game, play now proceeds rightward rather than leftward, with the player to the right playing first.
This card may only be played on a matching color or on another Reverse card
The next person in line to play after this card is played loses his/her turn and is “skipped”.
The player to the left of the dealer is skipped if this card is turned up at the start of play.
Only a matching color or another Skip card may be played on this card.
When you play this card, you may change the color being played to any color (including the current color) to continue play. You may play a Wild card even if you have another playable card inhand.
The player to the left of the dealer picks the color and deals the first card if this card is revealed at the start of the game.
Wild Draw 4 Card
With this card, you can decide what color will be played next, and the player after you must choose four cards from the draw pile or forfeit their turn. But there’s a problem!
Only when you don’t already have a card in your hand that matches the color of the card you just played can you play this card. Return this card to the deck and choose a new card if it was turned up at the start of play.
Note: A Player may play a “Wild Draw Four” card even if they have a matching number or word card of a different color in their hand. If you suspect that a player has played a Wild Draw 4 card illegally, you may challenge them.
A player who has been challenged must show the player challenging them their hand. If the challenged player is found to be at fault, they must draw the four cards. The challenged player must draw the four cards plus two more if the accused player is found not guilty.
Only the individual who must draw the four cards can accept the challenge.
What are these extra cards for?
This is a special card that you may use in one of two ways If a card from your UNO deck is lost ordamaged you may use the Blank Card as a replacement
Example: If you find that your deck is missing one of the yellow 7’s you would simply replace it by taking the yellow Blank Card, marking a “7” on it and adding it back into the deck.
If your family has a special UNO rule you prefer to play with, you may write that rule on the Blank Cards and add them straight to the deck.
The player to the dealer’s left starts the game. Beginning with a left pass, play continues. A number, color, or word match must be made with the top card on the DISCARD pile.
For example, if the card is a Green 7, you must play a Green card or any color 7. Or, you may play any Wild card or a Wild Draw 4 card. If you don’t have anything that matches, you must pick a card from the DRAW pile. If you draw a card you can play, play it.
Otherwise, playmoves to the next person. Before playing your next to last card, you must say “UNO”. If you don’t say UNO and another player catches you with just one card before the next player begins their turn you must pick FOUR more cards from the DRAW pile.
If you are not caught before the next player either draws a card from the DRAW pile or draws a card from their hand to play, you do not have to draw the extra cards. Once a player plays their last card, the hand is over. Points are tallied (seeScoring section) and you start over again.
If you forget to say, “UNO” before your card touches the DISCARD pile, but you “catch” yourself before any other player catches you, you are safe and not subject to the 4- card penalty.
You may not catch a player for failure to say “UNO!” until his/her second-to-last card touches the DISCARD pile. Also, you may not catch a player for failure to say it after the next player begins his/her turn. “Beginning a turn” isdefined as either drawing a card from the DRAW pile or drawing a card from your hand to play.
The following player must draw 2 or 4 cards, depending on whether the final card played in a hand is a Draw 2 card or a Wild Draw 4 card. When points are added up, these cards are taken into account.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle the DISCARD pile and continue play.
If youare first to get rid of all your cards, you get points for the cards left in the other players hands. Use the included score pad to record your score after each hand. Each card is worth the following:
All number cards (0-9)Face Value
|Draw 2||20 Points|
|Wild Draw 4||50 Points|
The winner is the first player to reach 500 points. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand.
When one player reaches 500 points, the player with the lowest points is the winner.
You may choose not to play a playable card from your hand. If so, you must draw a card from the DRAWpile. If playable, that card can be played, but you may not play a card from your hand after the draw.
Check other UNO Versions
- UNO Angry Birds
- UNO Attack
- UNO Blast
- UNO Boom-o
- UNO BTS
- UNO ColorAdd
- UNO Emoji
- UNO Dice
- UNO Chicago Cubs
- UNO Flash
- UNO Flip
- UNO Frozen II
- UNO Harry Potter
- UNO Minecraft
- UNO Monster High
- UNO MOD
- UNO Moo
- My First UNO
- UNO Power Grab
- UNO Roboto
- UNO Royal Revenge Game
- UNO The Lion King
- UNO Spin
- UNO Splash
- UNO Stacko
- UNO Super Mario
- UNO Tippo
- UNO Unocorns
- UNO Wild Jackpot
Additional Question — How do you play the game UNO?
What are all the cards in UNO?
The deck consists of 108 cards: four each of “Wild” and “Wild Draw Four”, and 25 each of four colors (red, yellow, green, blue). Each color consists of one zero, two each of 1 through 9, and two each of “Skip”, “Draw Two”, and “Reverse”. These last three types are known as “action cards”.
Can you play UNO with 2 players?
Request that everyone keep their cards face down. Uno can be played by two to ten people.
How many cards do 2 players get in UNO?
Deal seven cards to every player. The draw pile is created by placing the deck face down. The top card should now be face up after being turned over.
What is the card game like UNO?
Switch is very similar to the card games UNO, Flaps, and Mau Mau, which are all members of the larger Crazy Eights or Shedding family.
Is UNO a good kids game?
UNO is a variation of the card game “Crazy Eights”, with a bunch of strategy cards thrown in to make it interesting. No reading is required, which makes the game an ideal one for small children. Anyone who can match colors can play – especially if the big people are willing to help with strategy.
Which UNO is the best?
Here are our top picks for the best Uno Games for having a fun time Uno Flip Side Card Game from Mattel Games. A fun new variation of the traditional Uno game is the Uno flip side card game from Mattel Games. Zero Fast Fun card game GoBagee Uno. Uno Giant Cardinal Giant Game Uno Emoji from Mattel.
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